DUBLIN, July 11, 2024 /PRNewswire/ --
Research and Markets has announced the addition of the "Global TV and Movie Merchandise Market 2024-2020" [http://www.researchandmarkets.com/research/fst3qw/global_tv_and] report to their offering.
The report forecasts the global TV and movie merchandise market to grow at a CAGR of 8.53% during the period 2024-2020. To calculate the market size, we consider revenue generated from the sales of the following licensed merchandise:
-- Accessories -- Apparel -- Home décor -- Toys -- Video games -- OthersA trend contributing to market growth is the emergence of 3D printing. 3D printers will likely become affordable, and consumers will be able to make their products in the coming years. Licensors are trying to protect their products and figuring out a way to legitimize do-it-yourself (DIY) merchandise, and derive revenue from it. Many licensors such as Sesame Workshop and Hasbro intend to offer licenses to 3D printing companies by providing appropriate assets and differentiating them from other licensed merchandise available in the market.
According to the report, a key growth driver is the success of blockbuster movies and TV shows. The success of movie franchises such as James Bond, Star Wars, and Marvel are accelerating the growth of the licensed merchandise market. Blockbusters like Frozen, Star Wars, and Despicable Me have generated more than $100 billion in retail sales globally. Many specialty stores also focus on TV shows such as Game of Thrones, Penny Dreadful, Breaking Bad, Big Bang Theory, and Friends.
Further, the report states that one challenge that could seriously hamper market growth is the rise in pirated and counterfeit products.
Key vendors:
-- Cartoon Network -- Discovery Consumer Products -- DreamWorks Animation -- Entertainment One -- Hasbro -- Mattel -- NBC Universal -- Nickelodeon -- Rainbow -- Sanrio -- The Walt Disney Company -- Twentieth Century Fox -- Warner Bros. -- World Wrestling EntertainmentKey Topics Covered:
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Market research methodology
PART 04: Introduction
PART 05: Market landscape
PART 06: Market segmentation by product type
PART 07: Geographical segmentation
PART 08: Key leading countries
PART 09: Market attractiveness
PART 10: Market drivers
PART 11: Impact of drivers
PART 12: Market challenges
PART 13: Impact of drivers and challenges
PART 14: Market trends
PART 15: Vendor landscape
PART 16: Appendix
For more information visit http://www.researchandmarkets.com/research/fst3qw/global_tv_and [http://www.researchandmarkets.com/research/fst3qw/global_tv_and]
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